Action is handled well amid a drama that might be a bit too abstract.
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Action is handled well amid a drama that might be a bit too abstract.
The action might feel stiff, but the horror of the drama is given vivid life.
Aaron and Hallum’s story continues to tumble through a pulpy, fun space adventure.
Thumbs is at its best when drama mixes with action in a dizzyingly tumultuous world of exploitation and revolution.
Taken on its own, issue nine has the feel of a sweeping fantasy.
It’s the Twilight of the Gods.
Mother’s forces strike a blow against the UGC rebels as Andy and Mila make their escape.
The plot arcs quite elegantly in a series of scenes that make for a strange and bewildering adventure.
The dialogue might feel a bit clunky, but the visuals…make this a very satisfying second issue.
Time becomes a crucial point in the narrative with Larcohe's voluminous gaze into a very brief series of encounters.
Explosive percussion of action and powerful attitude that drips off the page.
Thumbs delivers a lot, but it’s difficult to tell quite where things are going in a blurry rush of exposition.
The steady drama that Hawkins’ readers have come to expect over the past few years.
The hard edge of the satire suffers a bit as the series switches gears to a much more confrontational dynamic.
A large, undoubtedly strange journey begins in a story that isn’t afraid to get more than a little whimsical in its first chapter.
Shadnam hatches a new plot to take out Marcus and Maria.
Andy and Mila try and make their escape.
The story takes a bit of a breather to allow the action to explode.
Young and Corona dive a bit further into the shadowy horror fantasy of a very distinctive small-town American fantasy world.
A quick-paced mystery with clever plot twists.