Taylor and Moore have a solid story going.
All in Magic
Taylor and Moore have a solid story going.
It’s all very familiar.
A breezy, adorable mood bounces from panel to panel.
It’s not much, but it’s an ending.
Orlando crafts a clever premise for Wanda.
The Blasphemy Cartel deserves a more compelling leader.
MacKay fuses espionage with realms of magic.
MacKay has shown a flair for mixing magic with street-level crime.
Brusha finds perfect pacing for a simple supernatural story.
MacKay manages a breezy team-up between Clea and Moon Knight.
Johnson’s art bathes the story in heavy shadows.
MacKay finds the perfect balance.
The visuals continue to appeal.
MacKay knows exactly how to frame a magical combat scene.
A whole new direction for Earth’s Sorcerer Supreme.
Kubert's visuals manage a nice balance.
The Justice League Dark learns more about Merlin and his plans.
Wijngaard vividly paints aggression and conversation.
The Justice League and the United Order tackle the Synmar Utopica and in the back-up, the battle for Atlantis heats up as the Justice League Dark tries to stop Merlin from tapping into the primordial magic beneath the city