A sparklingly fun dive into darkness and heroism.
All in Action
A sparklingly fun dive into darkness and heroism.
A vividly detailed, little fairy world.
Muscle versus metal. Wetware versus hardware. Human versus machine.
The experiment on Unute has some drastic- but not unforeseen- consequences.
A conclusion that feels remarkably fluid from beginning to end.
A charmingly scattered mess.
Howard has firmly established a rapport with Catwoman.
The visuals continue to appeal.
An intriguing idea that casts a sharp arc through its first issue.
MacKay knows exactly how to frame a magical combat scene.
The crisp wit of Conrad and Cloonan continues.
The two chapters pair well together under a single cover even.
The O.Z. #2 is an incredible story that makes the reader question their ideas about war and what it means to be a hero. Magnificent writing combined with stellar art makes it a comic you don't want to miss.
Thompson's final issue feels a bit rushed.
Kelly Sue DeConnick crafts a clever stretch of heroic legend.
Delicate detail with some fascinating angles.
WAY more fun than it honestly has any right to be.
The three stories have enough variation between them to make for a satisfying anthology.
Jones’ distinctively atmospheric art makes its mark on Themyscira.
There's a moody nuance to it all.