Burnett’s story works with time-worn action cliches.
All in Image Comics
Burnett’s story works with time-worn action cliches.
Kudranski’s art is suitably impressive.
Blacktop Bill has an offer for the Sundogs.
Tynion isn’t really doing anything new with the opening issue.
The kids take on a dangerous mission as Gwen tries to get the Robots to leave Landfall’s Coalition.
Robinson’s story is not without its charm.
The Sundog Convoy hits Argus and learns more about Eos and the threat they face on the way there.
As the family deals with their own problems, the Will gets a surprise, and Agent Gale visits an old friend of Marko’s.
Straight-ahead action mystery.
Wall and Haberlin set up quite a challenge for themselves.
On the surface, there REALLY isn’t much to the story.
The family is caught back up in the war.
It’s never anything other than stylish.
Sidney leaves the Academy to find the city.
Prenzy has an impressive mastery of kinetic action on the page.
The heaviness of the imagery tends to pummel any of the horror off the page.
As the vampires fight over Laura, Raymond and his human captor make their way closer.
A story from Val’s past sheds light on her future.
Wilbur isn’t having a good time with Big Business and starts a sequence of events that builds a new family.
The game of cat and mouse continues as Bats, Billy, and Vickie try to find the human girl.