It lacks a bit of a sense of wonder.
All in IDW Publishing
It lacks a bit of a sense of wonder.
There may not be a whole lot of depth in the story.
Did anyone have “Eastman and Laird team up on a comic once more” on their 2020 bingo sheet?
Largely fails to embrace the possibilities of spy-based drama on the comics page.
Allor is careful not to cast the journey to recovery as an overly simplified beginning-to-end scenario.
It’s a deceptively casual genre mash-up.
With the Blue Blur infected by a robot zombie virus, time is running out for the fastest thing alive.
Chris Evenhuis’ clean art style dives into some pretty murky territory.
Denny looks compellingly pummeled and disheveled as events rush around him.
it’s doing what it’s doing with so much sharp energy that it scarcely matters that it’s all heading in an obvious direction.
Dying is Easy #2 is a successful gamble for IDW Comics.
The debut of the new series conjures-up a clever concept in an urban fantasy setting that feels fresh and distinct.
The menace might not be delivered completely, but Allor and Walter smartly render the complexity of Cobra.
A very sharp debut for a very promising new mini-series.
Allor’s third chapter lacks some of the grit and aggression of the first two.
Dying is Easy #1 is a solid first issue, introducing the major players and the world of the story well.
Change is Constant
Locke and Key: Dog Days is like coming home for fans of the original comic, even if the visit is all too brief.
One of the best comics out there keeps getting better.
New Turtle on the block, and it ain’t easy being Green