Tynion and Pichetshote have been relatively precise about how they’re allowing the game to unravel.
All tagged Jordie Bellaire
Tynion and Pichetshote have been relatively precise about how they’re allowing the game to unravel.
Tynion’s story jumps across the first quarter of the 21st century.
Camp’s absurdist/surrealist horror story is insanely clever.
Williamson continues the action in a direction that feels progressive.
The plot intensifies.
There’s no victimization. No abstract evil. Just tragedy.
Williamson frames familiar action in a fresh way.
Thompson has been a staggeringly clever architect for Diana of the Wild Isle.
The writing team’s choices begin to make a bit more sense.
Clever scripting and a very tight sense of pacing.
The first half of the issue breezes by really, really quickly.
Thankfully, Tynion has apparently decided to make Frank a part of the DOT.
Thompson continues to make her so appallingly relentless.
Frank is remarkably appealing.
So brilliantly delivered to the page with a scalpel's precision.
Lemire paces the action of the issue quite well.
Lots of weird poetry circulates around the edges of everything.
Kelly Thompson continues a captivating re-imagining of Wonder Woman with artist Hayden Sherman.
It’s a fun opening.
Reilly slams the page with some serious percussion.