Young Justice #7 // Review

Young Justice #7 // Review

Following the conclusion of their inaugural adventure in Gemworld, the newly formed Young Justice is jettisoned across the multiverse for an Earth-hopping, fun-filled romp, in Young Justice #7, written by Brian Michael Bendis, with art composed by the collaborative team of John Timms, Dan Hipp, Gabe Eltaeb, and colorist David Lafuente.

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Unwillingly launched between increasingly more ridiculous parallel Earths, Young Justice quantum leaps between twisted, unfamiliar realities, hoping the next jump will be the one that brings them home. Along the way, a smidgen of character development is discerned, and an uproarious time is had by the reader. 

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Bendis’s comedic writing chops have heavily displayed this issue. Both situational and dialogue-driven comedy, in the vein of the original series, is judiciously distributed throughout. One of the funniest bits has a parallel Earth Doctor Fate screw up the team’s world-hopping trajectory, due to a minor math error. 

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With the artistic design shifting to match each new Earth that Young Justice visits, the different artists this issue each get an opportunity to shine and demonstrate their varied stylings, to fantastic effect. One of the more creative and colorful segments has the team encounter an iteration of the Justice League on an adorable, American-Chibi-like world, where the cuteness factor becomes laughably problematic for Impulse. 

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Young Justice #7 is pure, unadulterated fun. It captures the lighthearted nature of the original series while infusing it’s own flavor and attitude. One of, if not the best issues of the relaunch, so far, Young Justice #7 is the epitome of what makes the series great, and should not be missed by any fan. 

GRADE: A+


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