A complete departure from a comic book format altogether that launches itself into 32 pages of fully-playable micro games.
All in Sci Fi
A complete departure from a comic book format altogether that launches itself into 32 pages of fully-playable micro games.
The truly monumental scale of the action feels every bit as overwhelming as it should.
The future around the edges is little more than minor decoration on an otherwise very standard Batman story.
Boom! Studios is known for its compelling, risky takes with licensed properties like Mighty Morphin’ Power Rangers and Buffy the Vampire Slayer. Unfortunately, the Boom! magic doesn’t extend to Firefly, and that’s a gorram shame.
The United Galactic Council has fallen and magic has supplanted technology. Will one little girl be able to make a difference?
A past confrontation presages what’s to come…
What lurks in the minds of the TIE Fighter pilot? This comic knows.
Can Aquaman Thwart Namma’s plan to restart the world???
A major early turning point in the series feels every bit as ominous as it should be.
Jeremy Whitley thoughtfully fuses genres in an endearingly unique chapter in the lives of the latest incarnation of The Wasp and her friends at Genius In action Research Labs.
There are a few novel aspects to the issue that distinguish it as one of the better ones in the series thus far.
The Trickster plunges the entire city into madness
Wheres Ricks Body? Is there someone who can stop the Immortal Hulk!?
Humphries’ mix of strangeness…enjoys another pleasant, little 22-page outing for DC’s ever-popular psycho clown girl.
Groom plays with expectations in a twist on certain cyberpunk sci-fi conventions.
A mix of weird fiction that still manages to find the gravity of serious drama.